Exercises
Click the ball
Let's build a simple game!
In the playground below, a ball moves around randomly. The goal of the game is to click the ball. We want to show an alert when the ball is successfully clicked:
We can use window.alert()
to show the message.
Acceptance Criteria:
- When the user clicks the ball, a winning message should be shown.
- You should handle “click” events specifically, as this event is triggered on click, on tap, and even when the user focuses the element with the keyboard and hits the “Enter” key.
- If you don't use a pointer device, you can use the keyboard method to test your code.
NOTE: If you find the ball movement distracting, you can disable it. Pop over to the CSS tab and comment out the first chunk of CSS.
Code Playground
Solution:
Click the ball v2
Let's make our game a bit more interesting.
In addition to the ball, it now features a bomb. If the bomb is clicked, we want to show a "lose" message:
Below, you'll find a mostly-complete implementation, but there's a problem. Clicking either item—bomb or ball—shows the “lose” message.
Your mission is to fix the code below so that it shows the right message depending on which item is clicked.
Acceptance Criteria:
- When the user clicks the ball, a winning message should be shown.
- When the user clicks the bomb, a losing message should be shown.
- The
handleClick
function should still be used, and you shouldn't have to change anything about the function itself.
Once again, you can comment out the first chunk of CSS to disable the movement.
Code Playground
Solution: